Ebook Download Beginning Direct3D Game Programming w/CD (Prima Tech's Game Development)

Ebook Download Beginning Direct3D Game Programming w/CD (Prima Tech's Game Development) As understood, simple publication doesn't im...

Ebook Download Beginning Direct3D Game Programming w/CD (Prima Tech's Game Development)

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Beginning Direct3D Game Programming w/CD (Prima Tech's Game Development)

Beginning Direct3D Game Programming w/CD (Prima Tech's Game Development)


Beginning Direct3D Game Programming w/CD (Prima Tech's Game Development)


Ebook Download Beginning Direct3D Game Programming w/CD (Prima Tech's Game Development)

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Beginning Direct3D Game Programming w/CD (Prima Tech's Game Development)

About the Author

Wolfgang Engel is CEO of SoftGroup GmbH and SoftGroup Plska, which offer IT and game development services. These companies produce 3D animations for marketing and advertising activities. Wolfgang holds lectures and workshops on Direct3D programming worldwide and writes tutorials on Direct3D which are presented at www.GameDev.net as well as his own Web site, www.directxgraphics.net. He is the author of "Beginning Direct3D Game Programming" (0761531912).

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Product details

Series: Prima Tech's Game Development

Paperback: 528 pages

Publisher: Muska & Lipman/Premier-Trade; 1 edition (March 1, 2002)

Language: English

ISBN-10: 0761531912

ISBN-13: 978-0761531913

Product Dimensions:

7 x 1.5 x 9 inches

Shipping Weight: 2 pounds (View shipping rates and policies)

Average Customer Review:

3.4 out of 5 stars

39 customer reviews

Amazon Best Sellers Rank:

#2,643,185 in Books (See Top 100 in Books)

Really, the title of my review says it all. Considering so many other people say it's a great book, it must have its merits but I sure can't see what they are. It's awfully written, it contains on average about one mistake per page, and I don't think it explains the concepts very well --on the contrary. It's incoherent, the index is awful (try looking up terms such as RGBA or RHW), and so is the printing.I strongly suggest you don't buy it based solely on its rating, as I did. Instead, browse through the book first and see if you like it. I wish I had done that...

This books is one of the most worthless titles ever to be released by a publishing company! Prima Tech editors should have seen it coming and scrapped this book before it ever hit the shelves. The book "Multiplayer Game Prgramming" by Todd Barren, a book designed to help you understand how to make multiplayer capable games, does a better job explaining DirectXGraphics (Direct3D8) than this trashy book does... This is a terrible waist of time. This book was reviewed by Game Developer Magazine, and explains a ton of mistakes, and complete inaccuracies...like:This book neglects to cover the most "revolutionary" features introduced in the DirectX8 SDK, vertex shaders and pixel shaders, but covers something as advaced as anisotropic reflection. So the shaders weren't left out because they were too complicated, who knows why they were left out!This book is littered with grammatical, technical, and formatting errors. Example: The exponants are left out of almost every equation in the book. Page 475 has 42 missing exponants.The reviewer also noted that the description of 3d rotation is just plain WRONG!Also this book contains an introduction to C++, not like many 3D programmers are going to need that.The entire physics chapter is only 8 pages long, and the first 2 of those 8 focuse only on 3D math.The reviewer was obveously very unhappy with what he found in the book, just as I was. He gave it 1 out of 5 stars. Oh and by the way, the reviewer was Mark Deloura, a programmer who has worked with OpenGL and it's predecessors for more than 10 years now, and very well known / respected.Heed mine and Mark Deloura's warning, don't buy this book!

This book has been enjoyable, but it was obviously published in a hurry--the author and editor should be ashamed. It reads like a rough draft--there are mistakes _everywhere_. Mistakes in the formulas, inconsistencies in the interfaces, and other glaring errors. Often times I was left re-reading a sentence multiple times, trying to discover the author's meaning.What's even more frustrating is that the author seems to skim over some subjects that require more explanation (the section about quaternions, for example). I was also left wishing that there was more sample code included with the book.The saddest part of all of this, is that even given the books glaring mistakes, it is still one of the best books out there on the subject. However, I can still not justify the money spent on this book. I think the free information on the web (the directx documentation, msdn, and the tutorials all over the web) is probably a better bet.

After reading the first 5 chapters - twice, I still don't know how to initialize direct x graphics. This little tidbit of information seems to have been skipped completely.Other than that, the rest of the book is filled with fairly useful information.Don't buy this book if you are completely new to Direct 3D as it will leave you with a big throbbing headache and a hole in your wallet.

About time someone wrote a book to cover the brand and spanking new DirectX 8 Graphics.DirectX 8 herald a new era of the API. It was a complete re-write. DirectDraw and Direct3D were combined into a easier and more powerful API called DirectX Graphics. This release also means that you'll be able to take your programming beyond the PC, to the Dreamcast and the X Box.I previously bought a book called "Introduction to Computer Game Programming with DirectX 8.0" by Ian Parberry. Unfortunately even though the material in the book was very good it didn't delve into the new DirectX API whatsoever, and in fact was just a cutdown version of the authors previous work "Learn Computer Game Programming with DirectX 7.0". So if you want a good beginners book look that one up, but if you want to keep up with the latest enhancements in the gaming world check this one out.

This is the book to get if you want to learn D3D version 8. Yes version 8!He has a good style and flows from one topic to the next very well. He also does not throw too much info at you at once. But you will be surprised how much he covers, in a very short amount of time. This book would be a good reference for intermediate D3D programmers as well (Just not all of it.)As a bonus, the DX8 SDK is on the CD. (Now downloads of the monster needed.)

I have to say this is a great book. Direct3D is a big pill to swallow (and so is the whole game programming idea) but this book made it a lot easier. ... this book is very easy to understand. Chapter 6, First Steps to Animation, is kind of hard because it is very math intensive, but I got through it. I would highly recomend this book to anyone wanting to make games.....

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